Hi Alex,
The dataset has been done with a screen recorder, I don't remember the name (
fraps?), it was on Windows, one that is widely used for recording video games. I think I could configure it to record 1 frame each second and save the resulting images in a folder. There was no calibration, that dataset was used only for appearance-based loop closure detection evaluation, there was no metric mapping.
https://www.youtube.com/watch?v=kghs6XM8YzwIt could be indeed nice to recover the opengl/directx camera intrinsics and set the game in
stereo mode to record left/right images. With that data, we could do SLAM with RTAB-Map. Note for the stereo camera calibration, it could be guessed (set focal distance and baseline arbitrarily), as there should not have any distortions (the map could be rescaled afterwards).
EDIT: if you are looking for realistic simulated environment with a car, take a look at
https://microsoft.github.io/AirSim/ simulator.
https://www.youtube.com/watch?v=gnz1X3UNM5YEDIT 2: just saw
Carla simulator.
https://www.youtube.com/watch?v=7jej46ALVREcheers,
Mathieu