Following the "Export Raster Layers to MeshLab" tutorial using a Tango dataset, I was able to get the textures to appear at the correct map position on the mesh, but it appears that all of them are rotated 90 degrees counter clockwise from the correct orientation.
Is there a way I can modify the .out file to correct this?
I have tried rotating the image files to compensate but the result is the same.
I'm having this issue on the Phab when exporting bundler. It appears to be the same issue I initially had with the Phab screen being rotated 90 degrees off of where it should be.