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Yes, everything was built in Release.
On my part, I had some problems compiling on Windows. For example, with PCL 1.8, I had to fix a CPP file that was not compiling (missing int cast operation at two lines of code). With cvsba, the compilation of rtabmap failed because it was looking for a static library, when the library was hardcoded to "shared" in the cmakelist. OpenCV 3.1 was not compiling with opencv_world and contrib until I moved the contrib modules to the opencv modules and uncheck a few that were not compiling because of min/max or others problems.
If you built everything from source with the basic cmake project, I would really like to know. There was so much choice in all libraries (opengl 1 or opengl 2 backend, cuda, opencl, openmp vs intel tbb, with_*)...
Thank you!
Simon
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