Re: 3D mapping: light ground reflection and multiple walls
Posted by
matlabbe on
Aug 17, 2019; 2:44pm
URL: http://official-rtab-map-forum.206.s1.nabble.com/3D-mapping-light-ground-reflection-and-multiple-walls-tp6130p6136.html
Hi,
looking at your screenshots, the depth distortion is coming from the disparity algorithm used from ZED sdk. Featureless areas will appear distorted because the algorithm interpolates them. You could compare with rtabmap
using stereo images directly from zed camera (instead of using the depth image created by zed sdk), and see how the depth image is created (using cv::StereoBM). There could be also some parameters on zed camera driver side that could be tuned to avoid the algorithm to interpolate too much the featureless surfaces.
cheers,
Mathieu