Re: 3D mapping: light ground reflection and multiple walls
Posted by matlabbe on
URL: http://official-rtab-map-forum.206.s1.nabble.com/3D-mapping-light-ground-reflection-and-multiple-walls-tp6130p6147.html
As I refered in my previous post, you could try strereo input of zed instead of RGB-D to recompute de depth images with a different algorithm, or tune the zed parameters (if possible) to avoid estimating depth on featureless areas.